Type

Name

Accuracy

Power

Effect

Rock Smash

100

40

50% chance to lower the target's Defense by 1 stage

Cut

95

50

No additional effect

Sweep

100

40

Has a 20% chance to make the target flinch

Flash

100

-

Lowers the target's Accuracy by 1 stage

Strength

100

80

No additional effect

Fly

95

90

The user flies up on the first turn and strikes on the second turn

Surf

100

90

Damage doubles if the target is using Dive

Dive

100

80

The user dives underwater on the first turn and strikes on the second turn

Defog

0

-

Lowers the target's Evasiveness by 1 stage

Waterfall

100

80

Has a 20% chance to make the target flinch

Bawk Bawk

100

-

Lowers the target's Defense by 1 stage

Feather Dance

100

-

Lowers the target's Attack by 2 stages

Roost

0

-

Heals user 50% of their max HP, limit of 3 per battle

Smoke Screen

100

-

Lowers the target's Accuracy by 1 stage

Tailwind

100

-

For 4 turns, the user and its allies have their Speed doubled

Smoke Barrage

85

25

Multistrike. Hits 2-5 times with each hit having a 10% chance to poison the target

Peck

100

35

No additional effect

Gust

100

40

Power doubles if the target is using Fly

Evil Peck

100

50

No additional effect

Wing Attack

100

60

No additional effect

Air Cutter

95

60

Has a higher chance for a critical hit

Aerial Ace

0

60

Ignores accuracy checks to always hit

Air Slash

95

75

Has a 30% chance to make the target flinch

Aeroblast

95

100

Has a higher chance for a critical hit

Hurricane

70

110

Has a 30% chance to confuse the target. This move can hit a target using Fly

Boomburst

100

140

No additional effect

Brave Bird

100

120

User takes recoil damage equal to 1/3 of the HP lost by the target

Sky Attack

100

140

Has a 30% chance to flinch and a higher critical hit chance. The user charges on the first turn and strikes on the second turn

Harden

0

-

Raises the user's Defense by 1 stage

Sand Attack

100

-

Lowers the target's Accuracy by 1 stage

Mud-Slap

100

20

Lowers the target's Accuracy by 1 stage

Rock Blast

90

25

Multistrike. Hits 2-5 times

Rollout

90

30

Power doubles with each hit. Repeats for 5 turns

Accelerock

100

40

Increased priority move

Rock Throw

90

50

No additional effect

Body Slam

100

85

Has a 30% chance to paralyze the target. Double damage if the target used Minimize

Rock Slide

90

75

Has a 30% chance to make the target flinch

Crush Claw

95

75

Has a 50% chance to lower the target's Defense by 1 stage

Dig

100

80

The user digs underground on the first turn and strikes on the second turn

Rock Climb

85

90

20% chance to confuse the target

Dung Bomb

90

100

Has a 10% chance to poison the target and a 10% chance lower their Accuracy by 1 stage

Earthquake

100

100

Damage doubles if the target is using Dig

Stone Edge

80

100

Has a higher chance for a critical hit

Sleep Powder

75

-

Causes the target to fall asleep

Leech Seed

90

-

1/8 of target's HP is restored to user every turn

Entangle

90

15

Traps the target for 4-5 turns. Target loses 1/8 of their max HP at the end of each turn

Absorb

100

20

User recovers 50% of the HP lost by the target

Vine Whip

100

45

No additional effect

Razor Leaf

95

55

Has a higher chance for a critical hit

Needle Arm

100

60

Has a 30% chance to make the target flinch

Magical Leaf

0

60

Ignores accuracy checks to always hit

Grass Knot

100

60

No additional effect

Energy Ball

100

80

20% chance to lower the target's Defense by 1 stage

Giga Drain

100

75

User recovers 50% of the HP lost by the target

Leaf Blade

100

90

Has a higher chance for a critical hit

Foul Play

100

95

Damage is calculated using the target's Attack stat, including stat stage changes

Leaf Storm

90

130

Lowers the user's Attack by 2 stages

Power Whip

85

120

No additional effect

Wood Hammer

100

120

User takes recoil damage equal to 1/3 of the HP lost by the target

Solar Beam

100

120

The user absorbs sunlight on the first turn and strikes on the second turn

Frenzy Plant

90

150

User cannot move next turn

Will-O-Wisp

85

-

Burns the target

Meteor Shower

85

25

Multistrike. Hits 2-5 times with each hit having a 10% chance to burn the target

Nibble

100

30

Has a 10% chance to burn the target

Fire Spin

85

35

Traps the target for 4-5 turns. Target loses 1/8 of their max HP at the end of each turn

Ember

100

40

Has a 10% chance to burn the target

Fire Fang

95

65

Has a 10% chance to burn the target and a 10% chance to make it flinch

Lava Plume

100

80

Has a 30% chance to burn the target

Fire Punch

100

75

Has a 10% chance to burn the target

Temper Flare

100

75

Has a 10% chance to burn the target

Flamethrower

100

90

Has a 10% chance to burn the target

Fire Surge

100

90

Has a higher chance for a critical hit

Fire Blast

85

110

Has a 10% chance to burn the target

Pyro Ball

90

120

Has a 10% chance to burn the target

Flare Blitz

100

120

10% chance to burn the target. User takes recoil damage equal to 1/3 of the HP lost by the target

Molten Blast

75

120

Has a 30% chance to burn the target

Eruption

100

150

The higher the user's HP, the stronger the power

Splash

0

-

Nothing interesting happens!

Shell Smash

0

-

Lowers the user's Defense by 1 stage. Raises the user's Attack by 2 stages

Sheer Cold

30

-

One hit KO

Whirlpool

85

35

Traps the target for 4-5 turns. Target loses 1/8 of their max HP at the end of each turn

Water Gun

100

40

No additional effect

Powder Snow

100

40

Has a 10% chance to freeze the target

Frost Storm

85

20

Multistrike. Hits 2-5 times with each hit having a 5% chance to freeze the target

Aqua Jet

100

40

Increased priority move

Avalanche

100

60

Power doubles if the user was hit by the target this turn

Octazooka

85

65

Has a 50% chance to lower the target's Accuracy by 1 stage

Ice Fang

90

65

Has a 10% chance to freeze the target and a 10% chance to make it flinch

Scald

100

80

30% chance to burn the target

Icicle Crash

90

85

30% chance to make the target flinch

Aqua Tail

90

90

No additional effect

Muddy Water

85

90

Has a 30% chance to lower the target's Accuracy by 1 stage

Ice Beam

100

90

10% chance to freeze the target

Ice Barrage

90

100

Has a 20% chance to freeze the target

Hydro Pump

80

110

No additional effect

Precipice Icicles

85

120

No additional effect

Water Spout

100

150

The higher the user's HP, the stronger the power

Quiver Dance

0

-

Raises the user's Attack, Defense and Speed by 1 stage

Pin Missile

95

25

Multistrike. Hits 2-5 times

Twineedle

100

25

Hits twice, with each hit having a 20% chance to poison the target

Pluck

100

60

No additional effect

Silver Wind

100

60

Has a 10% chance to raise the user's Attack, Defense and Speed by 1 stage

Bug Bite

100

60

No additional effect

Signal Beam

100

75

Has a 10% chance to confuse the target

Leech Life

100

80

User recovers 50% of the HP lost by the target

Death Webs

100

60

Traps the target for 4-5 turns

Thousand Arrows

100

90

This move can hit airborne Runémon

Bug Buzz

100

90

10% chance to lower the target's Defense by 1 stage

Web Blast

100

90

Traps the target for 4-5 turns

Megahorn

85

120

No additional effect

Infestation

100

20

Traps the target for 4-5 turns. Target loses 1/8 of their max HP at the end of each turn

X-Scissor

100

80

No additional effect

Conversion

0

-

Changes the types of the user to become the same as the target

Screech

85

-

Lowers the target's Defense by 2 stages

Disable

100

-

Prevents the target's last move from being used for 4 turns

Mimic

0

-

While the user is on the field, this move is replaced by the last move used by the target

Supersonic

60

-

Causes the target to become confused

Calm Mind

0

-

Raises the user's Attack by 2 stages

Swagger

85

-

Raises the target's Attack by 2 stages and confuses them

Argue

85

15

Multistrike. Hits 2-5 times

Fury Attack

85

15

Multistrike. Hits 2-5 times

Triad Cannon

100

40

Multistrike. Hits 3 times with each hit dealing a random type

Super Fang

90

25

Multistrike. Hits 2-5 times

Tackle

100

30

No additional effect

Swift

0

60

Ignores accuracy checks to always hit

Fling

100

40

Has a 20% chance to make the target flinch

Quick Attack

100

40

Increased priority move

Grapple

100

40

Prevents the user and the target from switching out or fleeing

Fake Out

100

40

Priority move. 100% chance to flinch. Fails unless it is the user's first turn on the field

Stomp

100

65

30% chance to make the target flinch

Slash

100

70

Has a higher chance for a critical hit

Slam

75

80

No additional effect

Extreme Speed

100

80

Highly increased priority move

Rift Strike

100

95

The type of this move changes to become one of the types of the user

Double-Edge

100

120

User takes recoil damage equal to 1/3 of the HP lost by the target

Hyper Beam

90

150

User cannot move next turn

Self-Destruct

100

200

The user faints after using this move

Detect

0

-

The user is protected from most attacks made by other Runémon during this turn

Metronome

0

-

Selects and fully executes any move at random

Defiled Flail

100

-

Deals damage to the target equal to the user's level multiplied by 10

Wretched Swing

100

-

The power of this move is higher when the user's HP is lower

Seismic Toss

100

-

Deals damage to the target equal to the user's level multiplied by 10

Counter

100

-

Power doubles if the user was hit by the target this turn

Power Sphere

30

-

One hit KO

Swinging Axes

80

20

Hits 2-5 times.

Mach Punch

100

40

Increased priority move

Bear Rage

100

40

Deals 40 damage to the target. Ignores weaknesses and resistances

Facade

100

70

Power doubles if the user is burned, paralyzed, or poisoned. Ignores damage halving of burn

Kick

100

80

No additional effect

Trident Stab

90

80

Has a 30% chance to lower the target's Accuracy by 1 stage

Punch

100

80

No additional effect

Aura Sphere

0

80

Ignores accuracy checks to always hit

Sky Uppercut

90

85

Hits even if target is Flying

Hammer Arm

90

100

Lowers the target's Speed by 1 stage

Dynamic Punch

50

100

Confuses the target

Close Combat

100

120

Lowers the user's Defense by 1 stage

Superpower

100

120

Lowers the user's Attack and Defense by 1 stage

Focus Blast

70

120

10% chance to lower the target's Defense by 1 stage

Axe Slam

100

120

10% chance to lower the target's Defense by 1 stage

Focus Punch

100

150

User loses its focus and does nothing if damage is taken before the move strikes

Belly Drum

0

-

User loses 50% of their max HP. Raises Attack by 6 stages

Bone Rush

90

25

Multistrike. Hits 2-5 times

Corrupted Bash

90

40

Multistrike. Hits 2 times

Dual Chop

90

40

Multistrike. Hits 2 times

False Swipe

100

40

Always leaves the target with at least 1 HP

Rotten Cheese

85

50

Hits twice. Each hit has a 50% chance to poison the target

Payback

100

50

Power doubles if the user moves after the target this turn

Punishment

100

60

The power of this move increases by 20 for each positive stat stage the user has

Bite

100

60

Has a 30% chance to make the target flinch

Brutal Swing

100

60

No additional effect

Steamroller

100

65

30% chance to make the target flinch

Barb Barrage

100

65

Power doubles if the target has a non-volatile status condition

Green Ball

90

70

Has a 10% chance to be a one hit KO

Night Slash

100

70

Has a higher chance for a critical hit

Sucker Punch

100

70

Increased priority move. Fails if the target is not preparing a direct attack on the user

Crunch

100

80

Has a 20% chance to lower the target's Defense by 1 stage

Shadow Barrage

85

80

Has a 30% chance to lower the target's Defense by 1 stage

Jaw Lock

100

80

Prevents the user and the target from switching out or fleeing

Vengence

100

60

Power doubles if the user was hit by the target this turn

Shadow Chill

100

90

Has a 10% chance to freeze the target

Dark Void

50

100

Causes the target to fall asleep

Core Enforcer

100

100

No additional effect

Warstrike

100

150

Lowers the target's Defense by 2 stages

Obsidian Slam

75

120

Has a 30% chance to confuse the target

Smoke Blast

100

120

User takes recoil damage equal to 1/3 of the HP lost by the target

Toxic

90

-

Poisons the target

Coil

0

-

Raises the user's Attack, Defense and Accuracy by 1 stage

Reversal

100

-

The power of this move is higher when the user's HP is lower

Poison Sting

100

15

Has a 30% chance to poison the target

Smog

70

30

Has a 40% chance to poison the target

Acid Spray

100

40

Lowers the target's Defense by 2 stages

Blood Rain

100

10

Traps the target for 10 turns. Target loses 1/8 of their max HP at the end of each turn

Venoshock

100

65

Power doubles if the target is poisoned

Cross Poison

100

70

Has a 10% chance to poison the target and a higher chance for a critical hit

Poison Jab

80

80

Has a 30% chance to poison the target

Blood Barrage

90

80

User recovers 50% of the HP lost by the target

Infested Drain

85

90

User recovers 50% of the HP lost by the target

Sludge Bomb

100

90

Has a 30% chance to poison the target

Mighty Cleave

100

95

Bypasses protection

Blood Fang

100

80

Has a 20% chance to make the target flinch

Abyssal Burst

100

110

Has a 20% chance to poison the target

Gunk Shot

80

120

Has a 30% chance to poison the target

Nightmare

100

-

Causes the target to lose 1/4 of its max HP at the end of each turn as long as it is asleep

Sing

55

-

Causes the target to fall asleep

Yawn

0

-

Puts the target to sleep after 1 turn

Hypnosis

60

-

Causes the target to fall asleep

Minimize

0

-

Raises the user's Evasiveness by 2 stages

Curse

0

-

User loses half of its max HP. In exchange, the target loses 1/4 of its max HP each turn

Destiny Bond

0

-

If an opponent knocks out the user, it also faints

Blighted Sap

100

-

Lowers the target's Attack by 1 stage. User restores HP equal to the target's Attack stat and boosts before this move was used

Confuse Ray

100

-

Causes the target to become confused

Wrap

90

15

Traps the target for 4-5 turns. Target loses 1/8 of their max HP at the end of each turn

Kum Barrage

80

5

Hits up to 10 times. The attack ends if a hit misses

Dream Eater

100

100

User recovers 50% of the HP lost by the target. The target is unaffected unless it is asleep

Astonish

100

30

Has a 30% chance to make the target flinch

Dark Pulse

100

80

Has a 20% chance to make the target flinch

Spirit Sap

85

110

User recovers 50% of the HP lost by the target

Power of Six

100

25

Multistrike. Hits 3-6 times

Soul Formation

90

30

Multistrike. Hits 3 times

Shadow Sneak

100

40

Increased priority move

Omnious Wind

100

60

Has a 10% chance to raise the user's Attack, Defense and Speed by 1 stage

Hex

100

65

Power doubles if the target has a non-volatile status condition

Spectral Charge

100

65

User recovers 50% of the HP lost by the target

Shadow Claw

100

70

Has a higher chance for a critical hit

Shadow Ball

100

80

Has a 20% chance to lower the target's Defense by 1 stage

Darkest Lariat

100

85

Ignores the target's stat stage changes, including evasiveness

Phantom Force

100

90

Bypasses protection. The user vanishes on the first turn and strikes on the second turn

Shadow Punch

0

60

Ignores accuracy checks to always hit

Spirit Pulse

100

150

The higher the user's HP, the stronger the power

Swords Dance

0

-

Raises the user's Attack by 2 stages

Focus Energy

0

-

Raises the user's critical hit ratio by 2 stages

Iron Defense

0

-

Raises the user's Defense by 2 stages

Endure

0

-

The user will survive attacks made by other Runémon this turn with at least 1 HP

Acupressure

0

-

Raises a random stat by 2 stages as long as the stat is not already at stage 6

Strength Sap

100

-

Lowers the target's Attack by 1 stage. User restores HP equal to the target's Attack stat

Reflect

0

-

For 5 turns damage to allies is halved

Power Trick

0

-

The user swaps its Attack and Defense stats. Stat stage changes remain on their respective stats

Protect

0

-

The user is protected from most attacks made by other Runémon during this turn

Bullet Punch

100

40

Increased priority move

Metal Claw

95

50

Has a 10% chance to raise the user's Attack by 1 stage

Sword Slam

100

60

Damage is calculated using the user's Defense stat as its Attack, including stat changes

Revenge

100

60

Power doubles if the user was hit by the target this turn

Mirror Shot

85

65

Has a 30% chance to lower the target's Accuracy by 1 stage

Steel Wing

90

70

Has a 10% chance to lower the target's Defense by 1 stage

Flash Cannon

100

80

Has a 30% chance to lower the target's Defense by 1 stage

Shield Slam

90

80

Has a 20% chance to raise the user's Defense by 1 stage

Iron Tail

75

100

Has a 30% chance to lower the target's Defense by 1 stage

Power Swap

0

-

The user swaps its Attack stat stage changes with the target

Thunder Wave

90

-

Paralyzes the target. Does not ignore type immunity

Purify

0

-

Cures target of status condition. Heals user 50% of their max HP if target was cured

Lightning Barrage

100

15

Multistrike. Hits 2-5 times with each hit having a 10% chance to paralyze the target

Thunder Shock

100

40

Has a 10% chance to paralyze the target

Shock Wave

0

60

Ignores accuracy checks to always hit

Spark

100

65

Has a 30% chance to paralyze the target

Thunder Punch

100

75

Has a 10% chance to paralyze the target

Searing Rays

100

80

Has a 30% chance to burn the target

Discharge

100

80

Has a 30% chance to paralyze the target

Cosmic Strike

80

90

Has a 20% chance to raise the user's Attack by 2 stages

Thunderbolt

100

90

Has a 10% chance to paralyze the target

Bolt Strike

85

130

Has a 20% chance to paralyze the target

Judgment

100

100

No additional effect

Rain of Bananas

100

100

Has a 10% chance to make the target flinch

Thunder

70

110

30% chance to paralyze

Zap Cannon

50

120

Has a 100% chance to paralyze the target

Twister

100

40

Has a 20% chance to make the target flinch

Fiery Wrath

100

90

Has a 20% chance to make the target flinch

Dragon Claw

100

80

No additional effect

Outrage

100

120

Lasts 2-3 turns. Confuses the user afterwards

Dragon Breath

100

60

Has a 30% chance to paralyze the target

Breaking Swipe

100

60

Has a 100% chance to lower the target's Attack by 1 stage

Dragon Tail

90

60

Forces the target to switch to the next in line

Scale Shot

90

25

Multistrike. Hits 2-5 times

Dragon Pulse

100

85

No additional effect

Dragon Rush

75

100

20% chance to make the target flinch

Draco Meteor

90

130

Lowers the user's Attack by 2 stages

Doom Desire

100

140

Deals damage two turns after the move is used

Roar of Time

90

150

If this move is successful, the user must recharge on the following turn

Trick Room

0

-

For 5 turns, slower Runémon move first and faster Runémon move last

Rest

0

-

User sleeps 2 turns and restores HP and status

Moonlight

0

-

Heals user 50% of their max HP, limit of 5 per battle

Fairy Wind

100

40

No additional effect

Psybeam

100

65

Has a 10% chance to confuse the target

Psycho Cut

100

70

Has a higher chance for a critical hit

Psychic Noise

85

80

50% chance to confuse the target

Psyshock

100

80

No additional effect

Shattered Psyche

100

80

20% chance to confuse the target

Zen Headbutt

90

80

Has a 20% chance to make the target flinch

Psychic

100

80

10% chance to lower the target's Defense by 1 stage

Starfall

100

80

No additional effect

Dazzling Gleam

100

80

No additional effect

Tri Attack

100

80

Has a 20% chance to either burn, freeze, or paralyze the target

Freezing Glare

100

90

Has a 10% chance to freeze the target

Moonblast

100

95

Has a 30% chance to lower the target's Attack by 1 stage

Future Sight

100

120

Deals damage two turns after the move is used

Menacing Gaze

70

120

20% chance to freeze the target

Misty Explosion

100

200

The user faints after using this move